Thursday, 29 August 2013

Metal Barrel - 3D Model

Following the completion of my Gravedigger scene, I took a quick break from 3D Modelling, but now I'm back at it and I've got another scene underway. It's going to be an alleyway scene featuring a number of 3D models such as boxes, trash etc, and this dented metal barrel that I today in Maya. As usual it's a simple model with a simple texture, but I tried to make it a bit more unique by denting the side of the barrel a bit.

I aim to get this scene done a lot quicker than gravedigger scene, probably before I return to Uni in a couple of weeks if possible.


Sunday, 18 August 2013

Gravedigger Scene Finally Completed

It's finally completed! The Gravedigger scene that I've been working on since I came home from Uni for the Summer in May is finished with a total of 4 3D Models and 5 textures, all made from scratch using Maya, Photoshop and UDK. This has been an ongoing project over the Summer and has seen a lot of stops and starts because of time constraints, distractions, other projects and so on, so I'm glad that I've managed to finish it, even if it did take much longer than I expected.

This purpose of this project, other than to just keep me busy, wasn't necessarily to learn new stuff, but simply to keep me in practice for when I get back to Uni in just over a month's time and keep my mind in a "games design" place. I think that has definitely been the outcome and I'm looking forward to getting back back to Uni and expanding my skills.

Here's some final beauty shots of the scene in UDK. I rearranged the objects in each shot to give good angles and vary it a bit. Unlike the shots of the individual items in previous blog posts, where the grass textures were pre-made, everything in these shots is original and made by me.




Tuesday, 13 August 2013

New Video: "Fun Stuff To Do In: Oblivion"

A while ago I got hold of a cheap capture card online so that I could record some Xbox 360 gameplay footage, and made a few videos of Far Cry 2 maps. The capture card then sat unused for nearly 3 years, until I rooted it out the other day and recorded some footage in The Elder Scrolls 4 Oblivion and threw a quick video together. The video is short clips of "Fun Stuff To Do" in the game.

I'm gonna follow it up with a possible sequel with more Oblivion stuff and a GTA San Andreas edition too.

Thursday, 8 August 2013

Treasure Chest - 3D Modelling

I've made another step closer to the completion of my Gravedigger scene today with the completion of my latest 3D model; a beat up old wooden treasure chest. This is the fourth 3D model for this project which means it's finally almost done! I'll be doing at least one more which might be a plant/fern type thing using alpha textures, depending on if I can actually manage this. Then I'll be doing some textures for the scene's floor and walls and so on.

As usual this model was made using Maya, textured using Photoshop and presented in UDK (using UDK textures that I take no credit for). I'm not 100% happy with the texture because it was difficult to get the gold/metallic effect that I was after.

Here's some pictures!





Friday, 2 August 2013

Fallout 3 Mod Video by aTinyTurtle

So as I said in my last post, a few days ago I uploaded my first Fallout 3 mod for people to download. A lot has come of this since then. It's already had over 1300 views on the Fallout Nexus and has been downloaded 60 times, which is way more than I expected in such a short period of time, and I've got some positive feedback as well which is great!

What's even more awesome is that I got a message on Fallout Nexus from a user called aTinyTurtle who has made a video of the mod and uploaded it to Youtube. This video can be seen here!
aTinyTurtle's channel features loads of videos of mod's for the Fallout and Elder Scrolls games and is definitely worth a look. Click here to see!

Monday, 29 July 2013

Fallout 3 Mod Complete!

The Fallout 3 Mod that I've been working on for a few weeks is finally finished and uploaded over at fallout3.nexusmods.com for Fallout 3 players around the world to download and play!

The mod, made using the GECK world editor, overhauls a building within the game (The Temple of the Union), adding loads of new content including furniture, weapons, items, clutter and detail items. I also made a new unique weapon by editing a texture file. This can be seen in a previous blog post.The mod is appropriately called Temple of the Union Overhaul and can be found at http://fallout3.nexusmods.com/mods/19242/?

Here's some pictures before and after pictures to show how major an overhaul it was:



General pics:





 

Friday, 19 July 2013

Gravedigger's Spade - 3D Modelling

Today I finally found the motivation to get some 3D modelling done and made some progress on my "Gravedigger" scene that I've been working on (for far too long!) I've finished the third of the objects for the scene now (the other two being the gravestone and the coffin from several posts ago) and I'm happy to say that the break that I took from 3D modelling didn't mess things up as much as I had expected. The model itself was a bit of an awkward one because of the shape of the spade head, but the real challenge came when I had to UV map it which was somehow much harder than I thought. The texture is quite a simple one but it didn't need to be particularly fancy (it's only a spade after all...)

Anyway here's some pictures of the textured model in Maya






And the final result in UDK