Tuesday 19 November 2013

"Crazy Jungle Swing" - User Interface Project

So my current project for Uni is to design a working user interface project for a game using Powerpoint, to demonstrate a main menu, in-game user interface, pause menu etc. We had to come up with a vague idea of what sort of game our UI was for, so I came up with a simple sidescroller for a tablet, involving monkeys. I also decided to do some (kinda rough) artwork for this to make it a bit exciting than clicking around some menus.

The UI itself is pretty much finished but I'm working on a video playthrough of it that I'll post sometime soon, for now, here's some of the art work that I did for it. They're not too fancy but I think they're a fair standard for the length of the project :)




Wednesday 13 November 2013

Gas Pump Model Finished

Today I finished the Gas Pump model that I began work on a couple of weeks ago for a University brief. It's probably one of the highest quality game objects that I've made so far. I've learned a lot of new skills that I'm looking forward to putting to use in my independant projects. As usual it was modelled using Maya, textured in Photoshop and presented in UDK. I also tried to go the extra mile with the presentational sheet this time, hopefully this will pay off when it's marked.


Here's the presentation picture that I produced



Then the boring bit: the texture map and wireframes



Sunday 10 November 2013

Dubstep Track: "Right Here"

This has been a very musical week for me, I've spent a lot of time producing and playing and learning new stuff.

The result (or one of them at least) is a new track that I uploaded to my Soundcloud the other day. It's my first proper attempt at a dubstep track and also the first time I've used a sample in a track.

Friday 1 November 2013

3D Modelling a Gas Pump

This has been another busy week at Uni. Following the submission of my game character 3D model last week, we've started a new brief. This one is similar, but this time we're doing a low-poly game asset 3D model. This is much more suited to my abilities than the last brief because I spent a lot of time over the Summer making game assets and scenes and I think I take better to it than I do to character modelling.

Because I enjoy this area of games design, I'm already fairly ahead of schedule and I've got it modelled and UV mapped ready to texture at a later date. Of course, it's not finalised and I might revisit the model and tweak a few things, but here's a preview of it: