Friday 21 February 2014

This Week's Work

This week at Uni was spent working on a new project. This involves two out of three of our study modules and we've got six weeks to do it, so it's pretty big. Basically we have to pair up and use Maya and UDK to create a level, from scratch, that provides 6-9 minutes of gameplay. Eventually this will result in the most complete "game" we've made thus for on the course. We're also being paired with music students for this project to create a soundtrack which is going to be pretty exciting.

With that said, I don't actually have much to show for it yet because we're still in the idea generation and concept stages. I spent all of Thursday using UDK and learning how to script events. Here's a screencap that I took of a script in which the player has to activate 3 switches to make a door open to give an idea of how complicated this is.....


I also did a bit more work on my vampire hunter concept art that I've been posting for the past couple of weeks. Here's how it's looking now....


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Finally, I also did a bit of music. I've entered a competition to remix a track by Hans Zimmer. The prize is a job as a composer in America, which I don't expect to win of course but it was a lot of fun to do and I learned a bit about composing while I was it. It was originally an orchestral track and I took a few separate instruments from it and added some guitar to make it sound as unique as possible.






Friday 14 February 2014

This Week at Uni - Vampire Hunter development and Tile Texture

Not an awful lot to post this week as I've just been powering on through the projects that I mentioned in last week's post.

Firstly here's the latest version of my Vampire Hunter concept art for my character design module. I've cleaned up the character and reigned in the lines a bit to make it a bit neater. I've also started to further develop smaller areas, like weapons, accessories etc and started to develop lighting effects. A few more hours work and it should be done!


I've also finished the second of my high quality textures, which was pretty rushed but I'm fairly happy with how it's turned out.


That's all for this week!

Friday 7 February 2014

This Week at Uni - Vampire Hunter concept art and Metal Texture

It's been a busy week at Uni this week with a few big projects kicking off.

The first is a character design project; we have to design a main character for a game and create a piece of concept art that can be used as a desktop wallpaper. My idea is an "Arctic Vampire Hunter" and I've gotten started on the picture in Photoshop. I'm experimenting with lighting and poses with this one. It's nowhere near done yet but here it is so far.


We've also had a "next gen texture" brief which is basically about using normal maps to give a texture depth and specular maps to dictate how it reflects light. This has actually gone very well so far and I've finished one of the two that I need for the brief. Here's my final presentation sheet for the first texture!


More to come soon...