1920's Speakeasy Environment - Part 7
This week, I've been working hard on my latest 3D models for my speakeasy scene which includes the tables and booths pictured in my blog post last week.
Having suffered from a rather inconvenient lack of motivation and free time in recent weeks and months, my work on this scene has been very "stop-and-start", but I've knuckled down recently and have been doing at least 1 hour of 3D work every day for about the last 10 days, on top of my full time QA job. This has been tiring but feels very rewarding and my scene is starting to progress more and more.
My latest work includes the creation of a few furniture items for my scene which I have fully modelled in Maya, UV mapped, generated normal maps for and applied basic block-colour textures to. I have also imported them into the scene to see how it looks, and also to spur me on to keep up my momentum on this project - I find it motivates me to see my new 3D models in-situe by helping me envision the final product.
Next, I need to finish off a few architectural pieces such as the floor which is currently just a plane with a diffuse map. Once the architecture is done I can really begin to fill the scene with props. Here's some pictures of the current scene in UE4.