Sunday 31 May 2015

Diner In The Desert - Final Submission!

Diner In The Desert

At long last my honours project is finished! I'm really happy with how it's turned out overall. This is only the 2nd scene I've made using UE4 and PBR texturing (the first being my Throne Room for the Polycount/Allegorithmic contest) and I feel like I've learned a lot.

Here's some pictures of the final scene...














...and a video!


Thanks for reading!

Wednesday 20 May 2015

Diner Update - 1 Day Until Submission!

There's only 1 day left until I submit my Honours project and I've been working non-stop to get it finished to a high standard. I've been frantically modelling and texturing for the past week and the scene is finally approaching a state of completion. Here's how the scene looks now.










There's still some stuff to do, like modelling clutter items for the diner interior, but the scene is definitely nearing completion and should be finished by tomorrow!

Thursday 14 May 2015

Diner Update // Canyonrush Crew - Loads of 3D models!

I've spent the last two weeks frantically 3D modelling assets for my Honours project and my Games Proposal project. Here's some pictures of my latest work...


Diner In The Desert

I've now fully textured the car for my Diner In The Desert scene:








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Now for a Canyonrush Crew update. In my last post I included some pictures of a rifle that I was modelling. The rifle is now finished, and I've also done 4 more models: a revolver, a cowboy hat, a cutlass and a tomahawk.




















All of these models will be displayed on my 8-foot tall banner at the end of year degree show:






Friday 1 May 2015

Diner Update // The Canyonrush Crew Update - Pic Dump

I've been super busy with University work lately, check out where I'm up to:


Diner in the Desert

It's been two weeks since my last update on my game's design honours project. I've been working hard on this project and it's steadily getting there.

Since my last update, I've modelled a lot more stuff including bar stools, plates and bowls, cutlery and light fittings. I've also worked on the car some more, updating the model and texture. I've worked on many of the other assets textures (such as the walls, floor and bar) too. Finally, I've also created a basic desert landscape.

The scene is starting to come together now and I'm beginning to get excited for how it will look when it's done.






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And now for an update on a project that I feel like I've slightly neglected on my blog...

"The Canyonrush Crew" is the game concept that I've come up with for my other Uni module. It's a 3rd person action adventure game set in the Wild West, featuring 5 different playable characters. The last post that I made about this project was in January, so naturally, I've done a lot of new work for it.

For this project, I'm creating a 2D concept art piece for each of the 5 characters. I'm also creating a 3D model that "belongs" to each character. I'm also creating an interactive presentation explaining the user interface and menu system of the game. Here's some pictures of the work I've been doing for this project.












More updates to come soon!