So, regular visitors to my blog (if such a thing exists?) may have noticed a lack of activity for the past few weeks. This is because I'm back at Uni now for my 2nd year as a Games Design student and the work has been coming in thick and fast. I've already noticed an increase in the work load from last year, which isn't all bad, it's good to have a steady flow of work and stuff that I can show off on this blog (when I get chance).
So far we've had 3 assignments, two of which are still under way. Here's a few pictures of stuff that I've produced so far this year.
Project 1 was about character texturing. We were given a choice of 3 pre-made, but untextured, 3D models to choose from and texture ourselves. There was an imp, a Sci-fi/cyborg girl and a guy who instantly reminded me of the heavy from Team Fortress 2, which gave me an idea. I chose to design a new character for TF2. I'd never textured a character before so it wasn't exactly to the standard that I'd hoped by the time deadline day came around, but I think the TF2 theme is still pretty clear. Either way, here's the outcome.
The second project, which is still in progress, is a group project consisting of the design of a complete board game. This has been a very demanding project so far. We've had to come up with the idea, produce a prototype, and rigorously play-test it. Our game is a turn based strategy game with a pirate theme. One of the many jobs I took on for this project was the design (using Photoshop) and production of some "bonus cards" for the game. I'm quite happy with how these designs turned out!
The 3rd project, which is also still in progress, is similar to the first, but this time we have to create the whole character from scratch, which includes the 3D model as well as the texture. The first step, however, was creating some concept art for the character using Photoshop. Here's the finished concept art that I produced for this project.
That's all for now!