Another week, another University assignment finished. In my last post, I wrote about a character design project in which I had to model and texture a character in the style of DOTA2. Today was deadline day and I managed to get the work done and handed in on time.
The project was to model a low poly character, some props, and a base for the character to stand on, all with low-res textures, that could be (hypothetically) used in a handheld version of DOTA2 (a game that I've never played and had barely heard of pre-brief). This of course involved some research into the art style and a load of work that I won't bore anyone with the details of this time around.
The final submission included an image of the concept pictures and character silhouettes, a presentation image, and an image with the model's technical details. Here they are in order.