It's been over a month since my last diner update, and big things have happened. I've modelled a few more things including one of the most important assets in the scene; the car.
The model is about 95% done - all I have to do is add an exhaust and a few other things - then I can texture it. As it stands, the car is over 5000 tris, which is the highest poly count of any model I've ever made. Like everything else in the scene, it will be PBR textured so it will hopefully look quite nice.
Here's a few pictures of how my scene and the car is looking at the moment.
More updates to come soon.