Today I finished the Gas Pump model that I began work on a couple of weeks ago for a University brief. It's probably one of the highest quality game objects that I've made so far. I've learned a lot of new skills that I'm looking forward to putting to use in my independant projects. As usual it was modelled using Maya, textured in Photoshop and presented in UDK. I also tried to go the extra mile with the presentational sheet this time, hopefully this will pay off when it's marked.
Here's the presentation picture that I produced
Then the boring bit: the texture map and wireframes