1920's Speakeasy Environment - Dev Diary Part 2
It's day two of my new 3D environment project and I've started 3D modelling the basic architecture of the scene in Maya. I made a basic blockout and imported it into UE4 so I could explore it in 3D and make sure I was happy with the scale and layout of the scene before moving on.
Here's some pictures of the work I've done today:
I'm happy with the layout and scale of the scene. My next step is to keep working on the architectural assets that make up the room.
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