Saturday, 5 March 2016

1920s Speakeasy Environment - Dev Diary Part 1

1920's Speakeasy Environment - Development Diary Part 1
  
I've started working on a new 3D scene this week. I'm going to make a 1920's prohibition bar/speakeasy/jazz club scene, inspired by 1920's nightlife and mafia culture. So far, I've drawn up some very rough concepts and layouts for the scene and created a 3D blockout using Google Sketchup.

The environment will consist of a small basement room with chunky bare-brick walls and arches, a bar and a stage. It will have dim, atmospheric lighting and will be filled with detail items like barrels, bottles, tommy guns and jazz instruments to give it an authentic 1920's speakeasy feel.

Over the course of this project, I will be using the following software:
  • Google Sketchup to create a 3D plan of the scene.
  • Autodesk Maya to model all of the assets.
  • Autodesk Mudbox for sculpting/advanced normal map creation.
  • Adobe Photoshop to texture the assets.
  • Unreal Engine 4 to build and render the scene.
The scene will be fully PBR-textured and I will be working with generous polycount limits.









My next step is to start modelling the basic shape and architecture of the room in Maya.

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