Sunday, 12 May 2013

Making a Coffin - 3D Modelling

Over the past couple of days I've gotten to work on the creation of the 3D scenes that I talked about in my previous post. I've began with a "Gravedigger" themed scene. This is going to include a number of assets such as a spade, coffin, gravestone, a wooden chest, and some small plants, modeled and textured from scratch.

Today I finished modeling and texturing the first of the assets; an old, beaten-up, wooden coffin. It's taken slightly longer than I expected, mostly because of lack of free time and having to battle with software issues (UDK is a moody sod), but it's finally done and I'm pretty happy with it!



I threw together a UDK map and textured it (not my own textures, unfortunately) and imported the asset for this beauty shot. I'm definitely looking forward to seeing how the finished scene turns out!





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