I am now at the end of the
second semester of my first year as a Game Design student at UCLan and
thought this would be a good time to get a blog up and running.
My
most recent University project was the creation of a corner scene using the Unreal engine, from
scratch, using Maya to model items, Photoshop to texture, and the UDK
engine to present my assets in.
I decided early on that I would
theme my corner as a prison/wine cellar style room as this would allow
me to create some simple items, such as crates and bottles, that
wouldn't be too difficult for me to model, as I only have a couple of
months of experience with Maya. The scene's setting would also mean that
I could make use of the lighting and use a contrast of dark and light
areas in my scene.
After drawing up some preliminary sketches of what I wanted to achieve with this scene, I opened up Maya and modeled some items. I then UV mapped them and created the textures in Photoshop before important it all into UDK and fiddling with the lighting to get it looking how I wanted it to look. From beginning to end, this project took a total of about 10-12 hours over the course of two weeks.
The picture below is the presentation picture of the final project.
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