Sunday, 17 August 2014

WW1 Brodie Helmet - Game Design Work

At long last, I've finished another 3D model for my WW1-themed project! It's a Brodie helmet which was the standard issue helmet worn by many Allied armies, including the Brits and Americans. This is only the second 3D model that I've completed for this project and I already feel that I've expanded my knowledge of Maya and Photoshop quite a lot. I've also learned a bit about the war, which is cool!

Here's the final presentation shots of my Brodie helmet.




My next 3D model will probably be the famous "stick grenade" used by the German army.


Tuesday, 22 July 2014

My Trench Knife is Finished! - Game Design Work

Last week I started work on a 3D model of a WW1 US Army trench knife, which you can read about in my previous post - and today I finished it! It was modelled in Maya and textured in Photoshop, complete with Normal and Specular maps. Overall it took about 10 hours over the space of a few days.

Here's the final presentation shots and technical info:




This is part of my WW1 objects project, I plan on making a few more WW1 themed 3D models in the next few days if I get chance.

Thursday, 17 July 2014

World War 1 Trench Knife - Game Design Work!

This week I started work on an independent game design project; I'm using Maya to create some 3D models of various World War 1 objects, as my own way of commemorating the 100th anniversary of the war. The first 3D model I'm doing is an M1918 Trench Knife which was used by the US Army towards the end of the war. It's not finished yet, I've got to make some changes to the model and then texture it.

Here's some pictures of how it's looking now.




After this model is completed I'm thinking of doing the signature WW1 British helmet and maybe a German stick-grenade, amongst other things.

Friday, 13 June 2014

Garage Scene (Work in Progress)

So I finished my 2nd year as a Games Design student at UCLan a few weeks ago now, and even though I only just passed, I'm happy with how this year has gone. I go into my final year in September and it's gonna be a difficult year, so I decided that instead of just go straight home for the Summer, I would stick around at Uni for a bit and do some independent work in preparation for 3rd year.

I chose to do an environment because I plan to specialise in environment art and 3D modelling in my 3rd year. My plan was to make a small, simple environment, that I would try and fill with as much atmosphere and interesting stuff as possible. I decided on a mechanics garage.

Unfortunately I didn't manage to finish the full scene before going home for Summer, but I did get a fair bit done and I've gained a hell of a lot of knowledge in the process. Staying these few extra weeks has definitely been worth it and I'm excited to come back for my final year.

Anyway, here's a few screenshots of my garage scene as it stands now!






and finally, a high quality render of the desktop props...


This environment is now on hold and I'll continue working on it when I come back to Uni in September


Tuesday, 10 June 2014

New Denim Kid Logos!

This week I finally got round to creating some logos for my Soundcloud page! This is the first step in my plan to try and get the ball rolling for myself as a producer over the Summer. I made the logos in Photoshop. They are fairly simple; plain block capitals with various pictures that I took showing through.

I did banners and square logos in a load of different picture and colour combos.


Banners:



Square Logos:


I'm currently working on a few new tracks that I hope to upload soon!

Friday, 11 April 2014

"Withdrawal" Level Design Project - Uni Work

Our latest Uni project has been a group project to create a game level lasting 6-9 minutes for use with the Oculus Rift virtual reality headset. This has been a huge project that we've been working on for a couple of months and it's coming along nicely. It's involved more work than any other project and has called on all of our skills including 3D modelling, level design, digital painting, level building and scripting.

We've achieved a lot so far but there's still a lot to do. Here's some progress pictures.






Friday, 21 March 2014

This Week at Uni - Character Designs!

Super busy week this week, the submission of our character design module, which at first seemed miles off, suddenly snuck up, so everyone was freaking out and smashing out character designs, including myself.

I've posted some pictures of one of my character designs in previous posts, this one is now done:

 
We also had two other projects. One of them was to create two characters, a tank and a soldier, who belonged to a "visual family", meaning that they look like they could belong in the same "universe"/game. This one took a hell of a lot of time and late nights and is probably my favourite piece that I produced for this project. It was partially inspired by the Pacific and Band of Brothers series with a pinch of post-apocalypse included.


Finally, I have a picture that is currently unfinished but I'm going to return to it and try and boost my mark at a later date. This one is of a "cannon fodder" character - generally the most common type of enemy, that you see (and kill) a lot of in a game. I went for a more comedic approach to this one, playing on the cannon fodder idea. It's a zombie being tricked into stepping on a land mine. It's far from finished but I thought I'd post it anyway.