Monday, 2 February 2015

Diner Update - Uni Work

I've been busy working on my games design Honours project lately and its starting to take shape. I've finally started to make interior props including the booth seats and tables. Here's a few pictures of how it's looking now.




Soon I'll be able to move all the assets into UDK and start to build the actual scene. Then I've got a car and a load of props to make, and loads of texturing to do!



Monday, 19 January 2015

THRONE ROOM - Progress Pics

Here's a few progress pics from my entry to Allegorithmic/Polycount's THRONE ROOM 3D environment challenge. I've been working on some 3D models in Maya.







I've created a Pinterest board for reference images and images of my own work: http://pinterest.com/theomclarke/pirates-throne-room/



Friday, 16 January 2015

THRONE ROOM - Polycount 3D environment challenge

I've decided to enter a 3D environment art competition organised by Allegorithmic and hosted on Polycount. The challenge is create a "throne room" - and it can be any kind of throne in any kind of setting or environment.

I've chosen to create a Pirate-themed "Captain's Cabin" throne and environment. I'll be using Maya, Photoshop and UDK.

So far I've only just started to create the architecture of the room itself, here's a quick WIP picture!


The contest is open til March 31st so hopefully I'll have plenty of time to get it done as well as completing my Uni work :)

Check back for updates!

Monday, 12 January 2015

"The Canyonrush Crew" Concept Art - Games Design Work!



Welcome to my first post of 2015! It's already a busy year with a couple of big Uni submissions already done and dusted. One of these submissions was for my "Games Proposal" module. This module involves coming up with an entire game concept. I had to create a pitch document for the game idea for our January milestone submission.

My game is called "The Canyonrush Crew" - its an action adventure/treasure hunting game set in the Wild West. The player can choose from 5 very different characters including a Native American and a Retired Pirate to name just two.

For the background images of my pitch document, I used Photoshop to create 8 different versions of the same desert landscape at different stages of the day, so that as you scroll through the pitch document, a day passes before your eyes on the page! 

Obviously the actual pitch document itself is full of words, but its quite long winded so I've decided to just post the background images, I hope you enjoy!










Monday, 8 December 2014

Honours Update - Uni Work

I've been very busy with my Uni Games Design honours project lately. My project is a "Diner in the Desert" and I've now finished 3D modelling the modular architectural pieces for the most important part - the diner itself!

Check out the board below for some pictures.










Thursday, 13 November 2014

Game Design Honours Project!

I'm now 2 months into my 3rd and final year of my Games Design degree at UCLan. We've got 3 modules this year; our "Honours", which is a project of our own choosing, "Games Proposal", in which we have to concept a full game and create a pitch document, and "Futures", which looks at research methods and self-marketing.

For my Honours, I'm doing a 3D environment of a "Diner in the Desert".
Here are a few pictures of my work so far.




I've also made myself a website that you can visit here!

Saturday, 11 October 2014

A couple of new tracks + EP update - Music


I've been working on a lot of music lately and have recently finished two new tracks. The first is a remix of Katy Perry's Dark Horse. It's a chilled electronic track with distant reverbed piano, fat bass, ambient breakdowns and intense buildups. It's reached over 100 plays in about 2 months which I'm very happy about!


The 2nd track is called The Casa and is a short-and-sweet blast of drum 'n' bass / electronic rock, with a guitar solo and samples of tracks by Chance The Rapper and Dance Gavin Dance.


Finally, I've also been working on some music for my EP entitled "Work//Flow". It's going to be 5 tracks of my own brand of electronic rock-meets-drum 'n' bass. Coming soooon.